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Spells can be casted on foes or friends and generate special kind of effects.


Spell Reliance

The more points in a specific specialization, the more powerful the specialization becomes.


Starter Spells

Saving Grace

  • Heals the target.
  • Can be Cast on: Any Team/Guild member.
  • Cost: 1 Stamina
  • Available to: Cleric, Titan, Trader
  • Reliant on: Healing


Reinforcement

  • Adds an armor buff.
  • Can be Cast on: Any Team/Guild member.
  • Cost: 4 Stamina
  • Lasts for: 600 seconds
  • Available to: Warrior, Knight
  • Reliant on: Resistance


Elusive Target

  • Adds an agility buff.
  • Can be Cast on: Any Team/Guild member.
  • Cost: 1 Stamina
  • Lasts for: 8 seconds
  • Available to: Rogue
  • Reliant on: Counter Tactics

Tome of Knowledge I

Rogue

  • Evasion - Increases chance to avoid attacks by ??-20%.
  • Can be Cast on:
  • Lasts 15 seconds.
  • Costs 8 stamina.

Trader

  • Evasion - Increases chance to avoid attacks by 20%.
  • Lasts 10 seconds.
  • Costs 8 stamina.

Cleric

  • Divine Protection - Absorbs up to 500 damage.
  • Lasts 30 seconds.
  • Costs 8 stamina.

Titan

  • Titanic Strength - 20% chance to gain: +50 attack while attacking.
  • Lasts 60 seconds.
  • Costs 8 stamina.

Warrior

  • Battle Cry - Adds +17 attack, +44 armor (at level 16), adds 20 attack and 50 Armor (level 18-19), independently of the attack and armour points.
  • Lasts 60 seconds.
  • Costs 8 Stamina.

Knight

  • Battle Cry Increased attack and Armour
  • Can be caston: Yourself
  • Cost 8 stamina


Tome of Knowledge II

Rogue

  • Sharpen Weapons - Sharpening weapons increases the chance of melee critical hits by 10%. Not effective on boss monsters.
  • Can be cast on: Yourself
  • Lasts for: 15 seconds
  • Cost: 10% of your Max Stamina

Trader

  • Leadership - Increases monster/quest Experience reward by 25%.
  • Can be cast on: Yourself and Other Players
  • Lasts for: 600 seconds
  • Cost: 25% of your stamina

Cleric

  • Smite - Cast a direct damage attack 20% of the time when attacking an enemy. Not effective on boss monsters.
  • Can be cast on: Yourself
  • Lasts for: 30 seconds
  • Cost: 25% of your Max Stamina

Titan

  • Crushing Blows - Neglect 20% of the target's armour. Not effective on boss monsters.
  • Can be cast on: Yourself
  • Lasts for: 30 seconds
  • Cost: 20% of your Max Stamina

Warrior

  • Shield Block -When wearing a shield, this spell raises it's defense allowing for 100% block chance. Effect works better with better shields. Not effective on boss monsters, or when initiating a PvP attack.
  • Can be cast on: Yourself
  • Lasts for: 30 seconds
  • Costs: 10% of your stamina

Knight

  • Charge - The Knight's first attack does increased damage while having a 10% chance to reduce the target's armor by 50% for 5 minutes or untli dead. Not effective on boss monsters.
  • Lasts For: 60 seconds
  • Cost: 20% of your Max Stamina

Gold Member Spell

  • Absolution - Buffs damage, defense, and provides an extra 100 hp each hit.
  • Lasts For: 600 seconds
  • Cost: 5 Stamina

Special Unlockable Spell

Occam's Chest

  • Devils Advocate - Inflicts Direct Damage to a Boss or Player. No level restrictions on the target.
  • Available to: Rogue, Warrior, Cleric, Titan, Trader, Knight
  • Require 2 stamina
  • Devils Advocate is not pointable!

Pin Collection

  • Voodoo Magic - 1st Vault 25% Decrease in Item Slot Stats, 2nd Vault 50% Decrease in Item Slot Stats, 3rd Vault 75% Decrease in Item Slot Stats, Final Vault 100% Decrease in Item Slot Stats
  • Available to: Rogue, Warrior, Cleric, Titan, Trader, Knight (Mainly for PVP)
  • Lasts For: Next Attack
  • Cost: 25-50% of your Max Stamina

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